Ruby on Rails

 

How to Use Ruby Functions for Audio and Video Manipulation

Ruby, a versatile and powerful programming language, is often celebrated for its elegant syntax and developer-friendly approach. Beyond its conventional usage in web development and automation, Ruby also excels in multimedia processing, including audio and video manipulation. In this blog, we will dive into the world of Ruby functions and explore how they can be leveraged to perform various audio and video tasks. Whether you are an aspiring developer or an experienced coder, understanding these techniques will undoubtedly enhance your multimedia projects and open up new creative possibilities.

How to Use Ruby Functions for Audio and Video Manipulation

1. Getting Started with Ruby and Multimedia:

1.1. Installation and Setup:

To begin our multimedia journey with Ruby, make sure you have Ruby installed on your system. You can download and install Ruby from the official website (https://www.ruby-lang.org/). Additionally, we’ll need some multimedia libraries to handle audio and video processing.

For audio manipulation, we’ll use the “ruby-audio” gem. To install it, open your terminal and execute:

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ruby
gem install ruby-audio
ruby gem install ruby-audio
ruby
gem install ruby-audio

For video manipulation, we’ll use the “ffmpeg” gem, which is a Ruby binding for the popular FFmpeg multimedia framework:

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gem install ffmpeg
ruby gem install ffmpeg
ruby
gem install ffmpeg

1.2. Overview of Ruby Multimedia Libraries:

The “ruby-audio” gem provides a simple and easy-to-use interface for audio processing, supporting various audio formats and functionalities like audio playback, filtering, and feature extraction.

On the other hand, the “ffmpeg” gem offers powerful capabilities for video processing. It enables you to read and write video files, extract frames, apply filters, and much more. The FFmpeg library, which underpins this gem, is widely used in the multimedia industry due to its robustness and extensive codec support.

2. Audio Manipulation with Ruby Functions:

Ruby offers a wealth of functions for working with audio data, making it an excellent choice for audio processing tasks.

2.1. Reading and Writing Audio Files:

Let’s start by reading an audio file and writing it in a different format:

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ruby
require 'ruby-audio'
input_file = "input.wav"
output_file = "output.mp3"
# Read the audio file
input_info = RubyAudio::SoundInfo.new(input_file)
input_sound = RubyAudio::Sound.open(input_file)
# Write the audio in a different format
output_info = RubyAudio::SoundInfo.new(output_file, 'w')
output_sound = RubyAudio::Sound.open(output_file, 'w', output_info)
# Transfer the audio data from the input file to the output file
output_sound.write(input_sound.read)
ruby require 'ruby-audio' input_file = "input.wav" output_file = "output.mp3" # Read the audio file input_info = RubyAudio::SoundInfo.new(input_file) input_sound = RubyAudio::Sound.open(input_file) # Write the audio in a different format output_info = RubyAudio::SoundInfo.new(output_file, 'w') output_sound = RubyAudio::Sound.open(output_file, 'w', output_info) # Transfer the audio data from the input file to the output file output_sound.write(input_sound.read)
ruby
require 'ruby-audio'

input_file = "input.wav"
output_file = "output.mp3"

# Read the audio file
input_info = RubyAudio::SoundInfo.new(input_file)
input_sound = RubyAudio::Sound.open(input_file)

# Write the audio in a different format
output_info = RubyAudio::SoundInfo.new(output_file, 'w')
output_sound = RubyAudio::Sound.open(output_file, 'w', output_info)

# Transfer the audio data from the input file to the output file
output_sound.write(input_sound.read)

2.2. Audio Playback and Basic Controls:

You can also play audio directly using the “ruby-audio” gem:

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ruby
require 'ruby-audio'
file_path = "music.wav"
# Open the audio file for playback
RubyAudio::Sound.open(file_path) do |sound|
# Start playing the audio
sound.start_playback
# Let it play for a few seconds
sleep(5)
# Pause the playback
sound.pause_playback
# Resume after a short pause
sleep(2)
# Stop the playback
sound.stop_playback
end
ruby require 'ruby-audio' file_path = "music.wav" # Open the audio file for playback RubyAudio::Sound.open(file_path) do |sound| # Start playing the audio sound.start_playback # Let it play for a few seconds sleep(5) # Pause the playback sound.pause_playback # Resume after a short pause sleep(2) # Stop the playback sound.stop_playback end
ruby
require 'ruby-audio'

file_path = "music.wav"

# Open the audio file for playback
RubyAudio::Sound.open(file_path) do |sound|
  # Start playing the audio
  sound.start_playback

  # Let it play for a few seconds
  sleep(5)

  # Pause the playback
  sound.pause_playback

  # Resume after a short pause
  sleep(2)

  # Stop the playback
  sound.stop_playback
end

2.3. Audio Filtering and Effects:

Ruby offers a variety of signal processing functions that can be used to apply filters and effects to audio data. Let’s demonstrate how to apply a simple low-pass filter to an audio file:

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require 'ruby-audio'
require 'numo/narray'
def low_pass_filter(sound, cutoff_freq)
nyquist = sound.info.samplerate / 2.0
num_taps = 51
taps = Numo::SFloat.new(num_taps).map { |i| (Math.sin(2 * Math::PI * cutoff_freq * (i - num_taps / 2)) / (i - num_taps / 2)) * (0.54 - 0.46 * Math.cos(2 * Math::PI * i / (num_taps - 1))) }
sound.buffer = RubyAudio::Buffer.float(sound.info.channels, sound.info.frames)
filtered_frames = sound.read
sound.buffer.from_array(Numo::SFloat.cast(filtered_frames.to_a).map { |frame| Numo::FFTW.fft(frame).ifft(Numo::SComplex.cast(Numo::SFloat.cast(frame).fft * Numo::SFloat.cast(taps).fft).real).to_a })
sound
end
input_file = "input.wav"
output_file = "output_filtered.wav"
# Read the audio file
input_info = RubyAudio::SoundInfo.new(input_file)
input_sound = RubyAudio::Sound.open(input_file)
# Apply the low-pass filter with a cutoff frequency of 5000 Hz
filtered_sound = low_pass_filter(input_sound, 5000)
# Write the filtered audio to a new file
output_info = RubyAudio::SoundInfo.new(output_file, 'w', input_info.channels, input_info.samplerate)
output_sound = RubyAudio::Sound.open(output_file, 'w', output_info)
output_sound.write(filtered_sound.buffer.to_a)
ruby require 'ruby-audio' require 'numo/narray' def low_pass_filter(sound, cutoff_freq) nyquist = sound.info.samplerate / 2.0 num_taps = 51 taps = Numo::SFloat.new(num_taps).map { |i| (Math.sin(2 * Math::PI * cutoff_freq * (i - num_taps / 2)) / (i - num_taps / 2)) * (0.54 - 0.46 * Math.cos(2 * Math::PI * i / (num_taps - 1))) } sound.buffer = RubyAudio::Buffer.float(sound.info.channels, sound.info.frames) filtered_frames = sound.read sound.buffer.from_array(Numo::SFloat.cast(filtered_frames.to_a).map { |frame| Numo::FFTW.fft(frame).ifft(Numo::SComplex.cast(Numo::SFloat.cast(frame).fft * Numo::SFloat.cast(taps).fft).real).to_a }) sound end input_file = "input.wav" output_file = "output_filtered.wav" # Read the audio file input_info = RubyAudio::SoundInfo.new(input_file) input_sound = RubyAudio::Sound.open(input_file) # Apply the low-pass filter with a cutoff frequency of 5000 Hz filtered_sound = low_pass_filter(input_sound, 5000) # Write the filtered audio to a new file output_info = RubyAudio::SoundInfo.new(output_file, 'w', input_info.channels, input_info.samplerate) output_sound = RubyAudio::Sound.open(output_file, 'w', output_info) output_sound.write(filtered_sound.buffer.to_a)
ruby
require 'ruby-audio'
require 'numo/narray'

def low_pass_filter(sound, cutoff_freq)
  nyquist = sound.info.samplerate / 2.0
  num_taps = 51
  taps = Numo::SFloat.new(num_taps).map { |i| (Math.sin(2 * Math::PI * cutoff_freq * (i - num_taps / 2)) / (i - num_taps / 2)) * (0.54 - 0.46 * Math.cos(2 * Math::PI * i / (num_taps - 1))) }

  sound.buffer = RubyAudio::Buffer.float(sound.info.channels, sound.info.frames)
  filtered_frames = sound.read
  sound.buffer.from_array(Numo::SFloat.cast(filtered_frames.to_a).map { |frame| Numo::FFTW.fft(frame).ifft(Numo::SComplex.cast(Numo::SFloat.cast(frame).fft * Numo::SFloat.cast(taps).fft).real).to_a })

  sound
end

input_file = "input.wav"
output_file = "output_filtered.wav"

# Read the audio file
input_info = RubyAudio::SoundInfo.new(input_file)
input_sound = RubyAudio::Sound.open(input_file)

# Apply the low-pass filter with a cutoff frequency of 5000 Hz
filtered_sound = low_pass_filter(input_sound, 5000)

# Write the filtered audio to a new file
output_info = RubyAudio::SoundInfo.new(output_file, 'w', input_info.channels, input_info.samplerate)
output_sound = RubyAudio::Sound.open(output_file, 'w', output_info)
output_sound.write(filtered_sound.buffer.to_a)

2.4. Extracting Audio Features:

Ruby functions can also be utilized to extract various audio features, such as pitch, amplitude, and spectral characteristics. For example, let’s extract the root mean square (RMS) amplitude of an audio file:

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require 'ruby-audio'
def calculate_rms_amplitude(sound)
frames = sound.read
sum_squared = frames.inject(0) { |sum, frame| sum + frame.map { |sample| sample ** 2 }.sum }
Math.sqrt(sum_squared / frames.size.to_f)
end
file_path = "music.wav"
# Open the audio file
RubyAudio::Sound.open(file_path) do |sound|
rms_amplitude = calculate_rms_amplitude(sound)
puts "RMS Amplitude: #{rms_amplitude}"
end
ruby require 'ruby-audio' def calculate_rms_amplitude(sound) frames = sound.read sum_squared = frames.inject(0) { |sum, frame| sum + frame.map { |sample| sample ** 2 }.sum } Math.sqrt(sum_squared / frames.size.to_f) end file_path = "music.wav" # Open the audio file RubyAudio::Sound.open(file_path) do |sound| rms_amplitude = calculate_rms_amplitude(sound) puts "RMS Amplitude: #{rms_amplitude}" end
ruby
require 'ruby-audio'

def calculate_rms_amplitude(sound)
  frames = sound.read
  sum_squared = frames.inject(0) { |sum, frame| sum + frame.map { |sample| sample ** 2 }.sum }
  Math.sqrt(sum_squared / frames.size.to_f)
end

file_path = "music.wav"

# Open the audio file
RubyAudio::Sound.open(file_path) do |sound|
  rms_amplitude = calculate_rms_amplitude(sound)
  puts "RMS Amplitude: #{rms_amplitude}"
end

3. Video Manipulation with Ruby Functions:

Apart from audio, Ruby functions can be employed to process video data as well. The “ffmpeg” gem enables you to perform a wide range of video-related tasks.

3.1. Working with Video Files:

Let’s start by reading and writing video files using the “ffmpeg” gem:

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require 'ffmpeg'
input_file = "input.mp4"
output_file = "output.avi"
# Read the video file
movie = FFMPEG::Movie.new(input_file)
# Write the video in a different format
movie.transcode(output_file)
ruby require 'ffmpeg' input_file = "input.mp4" output_file = "output.avi" # Read the video file movie = FFMPEG::Movie.new(input_file) # Write the video in a different format movie.transcode(output_file)
ruby
require 'ffmpeg'

input_file = "input.mp4"
output_file = "output.avi"

# Read the video file
movie = FFMPEG::Movie.new(input_file)

# Write the video in a different format
movie.transcode(output_file)

3.2. Video Playback and Frame Manipulation:

The “ffmpeg” gem also allows you to play video and manipulate individual frames:

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ruby
require 'gtk3'
require 'ffmpeg'
file_path = "video.mp4"
Gtk.init
window = Gtk::Window.new("Video Playback")
window.signal_connect("destroy") { Gtk.main_quit }
# Create a video player widget
video_player = Gtk::Video.new
# Read the video file
movie = FFMPEG::Movie.new(file_path)
# Set the video player source to the video file
video_player.set_file(file_path)
# Add the video player widget to the window
window.add(video_player)
window.show_all
# Start playing the video
video_player.play
# Wait for the video to finish
Gtk.main
ruby require 'gtk3' require 'ffmpeg' file_path = "video.mp4" Gtk.init window = Gtk::Window.new("Video Playback") window.signal_connect("destroy") { Gtk.main_quit } # Create a video player widget video_player = Gtk::Video.new # Read the video file movie = FFMPEG::Movie.new(file_path) # Set the video player source to the video file video_player.set_file(file_path) # Add the video player widget to the window window.add(video_player) window.show_all # Start playing the video video_player.play # Wait for the video to finish Gtk.main
ruby
require 'gtk3'
require 'ffmpeg'

file_path = "video.mp4"

Gtk.init

window = Gtk::Window.new("Video Playback")
window.signal_connect("destroy") { Gtk.main_quit }

# Create a video player widget
video_player = Gtk::Video.new

# Read the video file
movie = FFMPEG::Movie.new(file_path)

# Set the video player source to the video file
video_player.set_file(file_path)

# Add the video player widget to the window
window.add(video_player)
window.show_all

# Start playing the video
video_player.play

# Wait for the video to finish
Gtk.main

3.3. Video Editing and Concatenation:

With Ruby functions and the “ffmpeg” gem, you can easily perform video editing tasks, such as trimming and concatenating videos:

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require 'ffmpeg'
input_file_1 = "video1.mp4"
input_file_2 = "video2.mp4"
output_file = "output_concatenated.mp4"
# Create movie objects for both input videos
movie1 = FFMPEG::Movie.new(input_file_1)
movie2 = FFMPEG::Movie.new(input_file_2)
# Concatenate the videos
concatenated_movie = FFMPEG::Movie.concat([movie1, movie2])
# Save the concatenated video to a new file
concatenated_movie.transcode(output_file)
ruby require 'ffmpeg' input_file_1 = "video1.mp4" input_file_2 = "video2.mp4" output_file = "output_concatenated.mp4" # Create movie objects for both input videos movie1 = FFMPEG::Movie.new(input_file_1) movie2 = FFMPEG::Movie.new(input_file_2) # Concatenate the videos concatenated_movie = FFMPEG::Movie.concat([movie1, movie2]) # Save the concatenated video to a new file concatenated_movie.transcode(output_file)
ruby
require 'ffmpeg'

input_file_1 = "video1.mp4"
input_file_2 = "video2.mp4"
output_file = "output_concatenated.mp4"

# Create movie objects for both input videos
movie1 = FFMPEG::Movie.new(input_file_1)
movie2 = FFMPEG::Movie.new(input_file_2)

# Concatenate the videos
concatenated_movie = FFMPEG::Movie.concat([movie1, movie2])

# Save the concatenated video to a new file
concatenated_movie.transcode(output_file)

3.4. Extracting Video Frames:

Using Ruby functions, you can also extract frames from a video and save them as image files:

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ruby
require 'ffmpeg'
input_file = "video.mp4"
output_directory = "frames/"
# Read the video file
movie = FFMPEG::Movie.new(input_file)
# Extract frames at specified intervals
frame_interval = 5000 # milliseconds
frame_number = 0
while (frame = movie.screenshot(frame_interval * frame_number))
frame.save("#{output_directory}frame_#{frame_number}.png")
frame_number += 1
end
ruby require 'ffmpeg' input_file = "video.mp4" output_directory = "frames/" # Read the video file movie = FFMPEG::Movie.new(input_file) # Extract frames at specified intervals frame_interval = 5000 # milliseconds frame_number = 0 while (frame = movie.screenshot(frame_interval * frame_number)) frame.save("#{output_directory}frame_#{frame_number}.png") frame_number += 1 end
ruby
require 'ffmpeg'

input_file = "video.mp4"
output_directory = "frames/"

# Read the video file
movie = FFMPEG::Movie.new(input_file)

# Extract frames at specified intervals
frame_interval = 5000 # milliseconds
frame_number = 0

while (frame = movie.screenshot(frame_interval * frame_number))
  frame.save("#{output_directory}frame_#{frame_number}.png")
  frame_number += 1
end

4. Combining Audio and Video: Creating Multimedia Magic:

Now that we know how to manipulate audio and video separately, let’s explore how to combine them for multimedia projects.

4.1. Adding Audio to Video:

To add audio to a video, we can leverage the “ffmpeg” gem to perform the task:

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require 'ffmpeg'
video_file = "video.mp4"
audio_file = "music.wav"
output_file = "video_with_audio.mp4"
# Create movie objects for both the video and audio
video = FFMPEG::Movie.new(video_file)
audio = FFMPEG::Movie.new(audio_file)
# Combine the video and audio
video.with_audio(audio).transcode(output_file)
ruby require 'ffmpeg' video_file = "video.mp4" audio_file = "music.wav" output_file = "video_with_audio.mp4" # Create movie objects for both the video and audio video = FFMPEG::Movie.new(video_file) audio = FFMPEG::Movie.new(audio_file) # Combine the video and audio video.with_audio(audio).transcode(output_file)
ruby
require 'ffmpeg'

video_file = "video.mp4"
audio_file = "music.wav"
output_file = "video_with_audio.mp4"

# Create movie objects for both the video and audio
video = FFMPEG::Movie.new(video_file)
audio = FFMPEG::Movie.new(audio_file)

# Combine the video and audio
video.with_audio(audio).transcode(output_file)

4.2. Video with Subtitles: Synchronized Text Overlays:

Subtitles can enhance the viewer’s experience in videos. With Ruby functions and the “ffmpeg” gem, adding subtitles becomes straightforward:

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require 'ffmpeg'
video_file = "video.mp4"
subtitle_file = "subtitles.srt"
output_file = "video_with_subtitles.mp4"
# Create movie objects for the video and subtitle
video = FFMPEG::Movie.new(video_file)
subtitle = FFMPEG::Input.from_path(subtitle_file)
# Combine the video and subtitle
video.filter('subtitles', subtitle).output(output_file).run
ruby require 'ffmpeg' video_file = "video.mp4" subtitle_file = "subtitles.srt" output_file = "video_with_subtitles.mp4" # Create movie objects for the video and subtitle video = FFMPEG::Movie.new(video_file) subtitle = FFMPEG::Input.from_path(subtitle_file) # Combine the video and subtitle video.filter('subtitles', subtitle).output(output_file).run
ruby
require 'ffmpeg'

video_file = "video.mp4"
subtitle_file = "subtitles.srt"
output_file = "video_with_subtitles.mp4"

# Create movie objects for the video and subtitle
video = FFMPEG::Movie.new(video_file)
subtitle = FFMPEG::Input.from_path(subtitle_file)

# Combine the video and subtitle
video.filter('subtitles', subtitle).output(output_file).run

4.3. Video Effects with Audio Reactivity:

You can create captivating video effects that synchronize with audio using Ruby functions. Here’s a simple example that increases the brightness of the video when the audio amplitude is high:

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ruby
require 'ffmpeg'
video_file = "video.mp4"
audio_file = "music.wav"
output_file = "video_with_effects.mp4"
# Create movie objects for the video and audio
video = FFMPEG::Movie.new(video_file)
audio = FFMPEG::Movie.new(audio_file)
# Get the audio amplitude and normalize it between 0 and 1
max_amplitude = audio.audio_channels.map { |channel| channel.max }.max
normalized_amplitude = audio.audio_channels.map { |channel| channel.max.to_f / max_amplitude }
# Apply the brightness filter based on the audio amplitude
video = video.filter('eq', "brightness=#{0.5 + normalized_amplitude[0]}")
# Combine the video and audio
video.with_audio(audio).transcode(output_file)
ruby require 'ffmpeg' video_file = "video.mp4" audio_file = "music.wav" output_file = "video_with_effects.mp4" # Create movie objects for the video and audio video = FFMPEG::Movie.new(video_file) audio = FFMPEG::Movie.new(audio_file) # Get the audio amplitude and normalize it between 0 and 1 max_amplitude = audio.audio_channels.map { |channel| channel.max }.max normalized_amplitude = audio.audio_channels.map { |channel| channel.max.to_f / max_amplitude } # Apply the brightness filter based on the audio amplitude video = video.filter('eq', "brightness=#{0.5 + normalized_amplitude[0]}") # Combine the video and audio video.with_audio(audio).transcode(output_file)
ruby
require 'ffmpeg'

video_file = "video.mp4"
audio_file = "music.wav"
output_file = "video_with_effects.mp4"

# Create movie objects for the video and audio
video = FFMPEG::Movie.new(video_file)
audio = FFMPEG::Movie.new(audio_file)

# Get the audio amplitude and normalize it between 0 and 1
max_amplitude = audio.audio_channels.map { |channel| channel.max }.max
normalized_amplitude = audio.audio_channels.map { |channel| channel.max.to_f / max_amplitude }

# Apply the brightness filter based on the audio amplitude
video = video.filter('eq', "brightness=#{0.5 + normalized_amplitude[0]}")

# Combine the video and audio
video.with_audio(audio).transcode(output_file)

5. Advanced Techniques and Best Practices:

5.1. Real-time Audio and Video Processing:

For real-time audio and video processing, consider using libraries like “PortAudio” or “GStreamer” for audio and “GTK” or “Qt” for video. These libraries provide interfaces to interact with multimedia streams efficiently.

5.2. Performance Optimization:

When working with large multimedia files, optimize performance by using buffer streaming techniques and parallel processing for computationally intensive tasks.

5.3. Error Handling and Exception Management:

Ensure robustness in your multimedia projects by implementing proper error handling and exception management. Audio and video data processing may encounter various issues, such as unsupported formats or missing files.

Conclusion

Ruby’s vast array of functions and its ability to interface with powerful multimedia libraries make it an excellent choice for audio and video manipulation. From basic tasks like reading and writing multimedia files to more advanced techniques like synchronization and real-time processing, Ruby offers developers a flexible and creative playground. By exploring the world of Ruby functions for audio and video manipulation, you can unleash your creativity and elevate your multimedia projects to new heights. Happy coding and enjoy creating multimedia magic with Ruby!

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Senior Software Engineer with a focus on remote work. Proficient in Ruby on Rails. Expertise spans y6ears in Ruby on Rails development, contributing to B2C financial solutions and data engineering.